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Game programming for artists / by Jarryd Huntley and Hanna Brady.

By: Contributor(s): Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2018]Copyright date: c2018Description: xv, 155 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781138106130 (hardback : acidfree paper)
  • 9781138626461 (pbk. : acid free paper)
Subject(s): DDC classification:
  • 794.8 .H954 2018
LOC classification:
  • QA76.76.C672 H86 2018
Summary: "Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!" --Provided by publisher
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Print Materials Main Library General Circulation Non-fiction 794.8 .H954 2018 (Browse shelf(Opens below)) Available 0122359

"An A K Peters book"--Title page.

Includes index.

"Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!" --Provided by publisher

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Text in English

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