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Game development with blender / Dalai Felinto and Mike Pan

By: Contributor(s): Publisher: Boston, Massachussetts : Cengage Learning, [2014]Copyright date: copyright 2014Description: xiv, 434 pages : black and white illustrations ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781435456624
  • 1435456629
Subject(s): DDC classification:
  • 794.8 .F315
Summary: The book is the complete guide to the blender game engine. The topics ranging from logic brick and physics to graphics, animation, scripting, and more. Each chapter covers in detail a different aspect of the Blender game engine, with tutorials, extensive documentation, and valuable advice on when to use the tools. In this comprehensive guide, you will learn how to Design a complete game from beginning to end, Create games without writing a single line of code, Bring your 3D characters to life with animations, Unleash the power of material creation with nodes, Have fun making JELL-O bounce with the physics engine, Program in Python like a pro, Make your games run faster using lightmaps and normal maps, Publish your games for Windows, Mac, and Linux and Improve your games by learning from 10 real-world projects. The book will help you create the games you've always wanted.
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Holdings
Item type Current library Call number Status Date due Barcode
Print Materials Main Library General Circulation 794.8 .F315 2014 (Browse shelf(Opens below)) Available 0113317

Includes index

The book is the complete guide to the blender game engine. The topics ranging from logic brick and physics to graphics, animation, scripting, and more. Each chapter covers in detail a different aspect of the Blender game engine, with tutorials, extensive documentation, and valuable advice on when to use the tools. In this comprehensive guide, you will learn how to Design a complete game from beginning to end, Create games without writing a single line of code, Bring your 3D characters to life with animations, Unleash the power of material creation with nodes, Have fun making JELL-O bounce with the physics engine, Program in Python like a pro, Make your games run faster using lightmaps and normal maps, Publish your games for Windows, Mac, and Linux and Improve your games by learning from 10 real-world projects. The book will help you create the games you've always wanted.

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