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3D game textures : create professional game art using photoshop / Luke Ahearn.

By: Boca Raton, [Florida] : CRC Press, Taylor & Francis Group, 2016Edition: Fourth editionDescription: xix, 391 pages : color illustrations ; 26 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781138920064 (alk : paper)
Subject(s): DDC classification:
  • 794.8 .Ah285
LOC classification:
  • QA76.76.C672 .A42154 2016
Summary: "The book features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. It is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. This book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development." --Publisher's description.
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Holdings
Item type Current library Call number Status Date due Barcode
Print Materials Main Library General Circulation 794.8 .Ah285 2016 (Browse shelf(Opens below)) Available 0117741
Browsing Main Library shelves, Shelving location: General Circulation Close shelf browser (Hides shelf browser)
794.1092 .K19 2007 How life imitates chess : 794.12 .Aa111 2012 Calculation / 794.6 Sh559 1973 Bowling / 794.8 .Ah285 2016 3D game textures : 794.8 .C455 2012 The game localization handbook / 794.8 .C738 2015 Computer games and software engineering / 794.8 .En59 2014 Literary gaming /

Below title: "An A K Peters Book" --Cover

Includes index.

"The book features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. It is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. This book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development." --Publisher's description.

Adult

Text in English

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