3D game textures : (Record no. 187236)

MARC details
000 -LEADER
fixed length control field 01824nam a22003257a 4500
003 - CONTROL NUMBER IDENTIFIER
control field PILC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20170307203317.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 170307b xxu||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781138920064 (alk : paper)
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Transcribing agency JRU Library
Description conventions rda
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number .A42154 2016
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Item number .Ah285
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Ahearn, Luke.
9 (RLIN) 77814
245 ## - TITLE STATEMENT
Title 3D game textures :
Remainder of title create professional game art using photoshop /
Statement of responsibility, etc. Luke Ahearn.
264 ## - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Boca Raton, [Florida] :
Name of producer, publisher, distributor, manufacturer CRC Press, Taylor & Francis Group,
Date of production, publication, distribution, manufacture, or copyright notice 2016.
250 ## - EDITION STATEMENT
Edition statement Fourth edition.
300 ## - PHYSICAL DESCRIPTION
Extent xix, 391 pages :
Other physical details color illustrations ;
Dimensions 26 cm
336 ## - CONTENT TYPE
Content type term text
337 ## - MEDIA TYPE
Media type term unmediated
338 ## - CARRIER TYPE
Carrier type term volume
500 ## - GENERAL NOTE
General note Below title: "An A K Peters Book" --Cover
General note Includes index.
520 ## - SUMMARY, ETC.
Summary, etc. "The book features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. It is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. This book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development." --Publisher's description.
521 ## - TARGET AUDIENCE NOTE
Target audience note Adult
546 ## - LANGUAGE NOTE
Language note Text in English
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
9 (RLIN) 64071
9 (RLIN) 16570
Topical term or geographic name as entry element Computer graphics.
Topical term or geographic name as entry element Adobe Photoshop.
9 (RLIN) 123830
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Print Materials
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
  Dewey Decimal Classification     Main Library Main Library General Circulation 02/27/2017 Purchased-F&J 4457.00   794.8 .Ah285 2016 0117741 03/07/2017 03/07/2017 Print Materials