MARC details
000 -LEADER |
fixed length control field |
01824nam a22003257a 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
PILC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20170307203317.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
170307b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781138920064 (alk : paper) |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Transcribing agency |
JRU Library |
Description conventions |
rda |
050 ## - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
Item number |
.A42154 2016 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8 |
Item number |
.Ah285 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Ahearn, Luke. |
9 (RLIN) |
77814 |
245 ## - TITLE STATEMENT |
Title |
3D game textures : |
Remainder of title |
create professional game art using photoshop / |
Statement of responsibility, etc. |
Luke Ahearn. |
264 ## - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Boca Raton, [Florida] : |
Name of producer, publisher, distributor, manufacturer |
CRC Press, Taylor & Francis Group, |
Date of production, publication, distribution, manufacture, or copyright notice |
2016. |
250 ## - EDITION STATEMENT |
Edition statement |
Fourth edition. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xix, 391 pages : |
Other physical details |
color illustrations ; |
Dimensions |
26 cm |
336 ## - CONTENT TYPE |
Content type term |
text |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
500 ## - GENERAL NOTE |
General note |
Below title: "An A K Peters Book" --Cover |
|
General note |
Includes index. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
"The book features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. It is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. This book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development." --Publisher's description. |
521 ## - TARGET AUDIENCE NOTE |
Target audience note |
Adult |
546 ## - LANGUAGE NOTE |
Language note |
Text in English |
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming. |
9 (RLIN) |
64071 |
|
9 (RLIN) |
16570 |
Topical term or geographic name as entry element |
Computer graphics. |
|
Topical term or geographic name as entry element |
Adobe Photoshop. |
9 (RLIN) |
123830 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Print Materials |