Handbook of computer games technology: volume 1 / edited by Akira Hanako.
Publisher: New Jersey : Clanrye International, 2015Description: volume 1, 199 pages : illustrations (some color) ; 29 cmContent type:- text
- unmediated
- volume
- 9781632402608
- 794.8 .H236
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Reference | Main Library Reference | 794.8 .H236 2015 (Browse shelf(Opens below)) | Not for loan | 0115562 |
Browsing Main Library shelves, Shelving location: Reference Close shelf browser (Hides shelf browser)
794.1 .En56 2019 Encyclopedia of chess combinations / | 794.8 .B367 2018 Working with video gamers and games in therapy : | 794.8 .F331 2012 Game invaders : the theory and understanding of computer games / | 794.8 .H236 2015 Handbook of computer games technology: volume 1 / | 794.8 .H236 2015 v.2 Handbook of computer games technology, volume II / | 794.8 .R729 2012 Swipe this! : the guide to great touchscreen game design / | 794.81526 .D272 2015 Beginning C++ through game programming / |
"Computer gaming has progressed to the next level. The concepts and tools of computer game development discussed in this book will help software developers and computer graphics designers. Some of the topics discussed are the alterations that are being made to the existing software development tools, ethics of software development among others. This book contains discussions about different types of game development and their future. This book will be useful for learning advanced aspects of technology in computer gaming."-- Provided by publisher.
Text in English
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