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Programming for mixed reality with Windows 10, Unity, Vuforia, and Urhosharp / Dawid Borycki.

By: Series: Professional (Microsoft Press)Publisher: [Place of publication not identified] : Published with the authorization of Microsoft Corporation by Pearson Education, [2019]Copyright date: c2019Description: xxii, 442 pages : illustrations (black and white) ; 23 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781509306879
  • 1509306870
Subject(s): DDC classification:
  • 006.8 .B739 2019
Summary: "This is the first start-to-finish guide to programming AI-powered mixed reality apps and games using today's breakthrough technologies -- including Microsoft Cognitive Services, Unity, Vuforia, Xamarin UrhoSharp, and the Universal Windows Platform. Pioneering mixed reality developer Dawid Borycki guides you through every aspect and phase of mixed reality development, from simple 2D apps to cutting-edge apps that run on Microsoft HoloLens and today's newest immersive headsets. One step at a time, you'll learn how to: Set up a mixed reality development environment with all the tools you'll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Acquire, display and process audio and video Send images from world-facing headset cameras to Microsoft's computer vision machine learning modules Generate descriptions of what the user sees, and present them via text or speech Use mobile sensor readings to control content displayed through mixed reality headsets Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens-specific capabilities, including air gestures, spatial sound, and mapping Connect mixed reality experiences with real objects in the environment via the Vuforia Unity extension Write cross-platform 3D mixed reality apps with Xamarin UrhoSharp." -- Publisher's description
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Print Materials Main Library General Circulation Non-fiction 006.8 .B739 2019 (Browse shelf(Opens below)) Available 0124012

Includes index.

"This is the first start-to-finish guide to programming AI-powered mixed reality apps and games using today's breakthrough technologies -- including Microsoft Cognitive Services, Unity, Vuforia, Xamarin UrhoSharp, and the Universal Windows Platform. Pioneering mixed reality developer Dawid Borycki guides you through every aspect and phase of mixed reality development, from simple 2D apps to cutting-edge apps that run on Microsoft HoloLens and today's newest immersive headsets. One step at a time, you'll learn how to: Set up a mixed reality development environment with all the tools you'll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Acquire, display and process audio and video Send images from world-facing headset cameras to Microsoft's computer vision machine learning modules Generate descriptions of what the user sees, and present them via text or speech Use mobile sensor readings to control content displayed through mixed reality headsets Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens-specific capabilities, including air gestures, spatial sound, and mapping Connect mixed reality experiences with real objects in the environment via the Vuforia Unity extension Write cross-platform 3D mixed reality apps with Xamarin UrhoSharp." -- Publisher's description

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Text in English

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