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Players making decisions : gamne design essentials and the art of understanding your players / Zack Hiwiller.

By: Publisher: [Place of publication not identified] : New Riders NRG, c2016Description: xvii, 464 pages : illustrations (black and white) ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780134396750
  • 0134396758
Other title:
  • Game design essentials and the art of understanding your players
Subject(s): DDC classification:
  • 794.8 .H676 2016
Summary: "Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it." --Provided by publisher.
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Holdings
Item type Current library Call number Status Date due Barcode
Print Materials Main Library General Circulation 794.8 .H676 2016 (Browse shelf(Opens below)) Available 0117623

Includes index

"Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding.


This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include:

A clear introduction to the discipline of game design, how game development teams work, and the game development process
Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues
A detailed discussion of cognitive biases and human decision making as it pertains to games
Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics
Practical coverage of using simulation tools to decode the magic of game balance
A full section on the game design business, and how to create a sustainable lifestyle within it." --Provided by publisher.

Adult

Text in English

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