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Game design / Bob Bates. by
Edition: 2nd ed.
Publisher: Boston, Mass. : Premier Press, 2004
Availability: Items available for loan: Main Library (1)Call number: 006.696/B329 2004.

Beginning direct3D game programming / Wolfgang F. Engel. by Series: The Premiere press game development series
Edition: 2nd ed.
Publisher: MA: Premier Press, [2003]Copyright date: copyright 2003
Availability: Items available for loan: Main Library (1)Call number: 006.696/En57 2003.

Game programming GEMS 3 / edited by Dante Treglia. by Publisher: Hingham, MA : Charles River Media, [2002]Copyright date: copyright 2002
Availability: Items available for loan: Main Library (1)Call number: 794.8 /G192 2002.

Ultimate game design: building game worlds / Tom Meigs. by Publisher: NY : McGraw-Hill/Osborne, c2003.
Availability: Items available for loan: Main Library (1)Call number: 006.696/M512 2003.

Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton with a foreword by Eric Zimmerman by
Edition: 3rd edition
Publisher: Boca Raton : CRress/Taylor and Francis, [2014]
Availability: Items available for loan: Main Library (1)Call number: 006.696 .F971 2014.

Game engine gems 3 / edited by Eric Lengyel. by Boca Raton, Florida : CRC Press, is an imprint of the Taylor & Francis Group, 2016
Availability: Items available for loan: Main Library (1)Call number: 794.8 .G192 2016.

Essential mathematics for games and interactive applications / James M. Van Verth, Lars M. Bishop. by
Edition: Third edition.
Boca Raton, Florida : CRC Press is an imprint of Taylor & Francis Group, 2016
Availability: Items available for loan: Main Library (1)Call number: 794.81 .V284 2016.

3D game textures : create professional game art using photoshop / Luke Ahearn. by
Edition: Fourth edition.
Boca Raton, [Florida] : CRC Press, Taylor & Francis Group, 2016
Availability: Items available for loan: Main Library (1)Call number: 794.8 .Ah285 2016.

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