Understanding chess middlegames / John Nunn ; [ed. by Graham Burgess].
Copyright date: London, England : Gambit Publications Ltd., c2011Description: 239 pages : illustrations ; 25 cmContent type:- text
- unmediated
- volume
- 9781906454272
- 1906454272
- 794.1 .N972 2011
Item type | Current library | Collection | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Print Materials | Main Library General Circulation | Non-fiction | 794.1 .N972 2011 (Browse shelf(Opens below)) | Available | 0124200 |
Subtitle on cover: Featuring the 100 most important middlegame ideas.
"John Nunn turns his attention to the middlegame - the phase of the chess battle where most games are decided, yet the one that has received the least systematic treatment from chess writers. With the outstanding clarity for which he is famous, Nunn breaks down complex problems into bite-sized pieces
In the case of attacking play, we are shown how to decide where to attack, and the specific methods that can be used to pursue the enemy king. Positional play is described in terms of the major structural issues, and how the pieces work around and with the pawns. Nunn explains how to assess when certain pieces are better than others, and how we can make use of this understanding at the board. Readers will never be short of a plan, whatever type of position arises.
Each lesson features two inspiring examples from modern chess, annotated honestly and with a keen focus on the main instructive points. Both sides' ideas are emphasized, so we get a clear picture of the ways to disrupt typical plans as well as how to form them" --Provided by publishers
0.00 Adult
Text in English
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