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Game engine gems 3 / edited by Eric Lengyel.

Contributor(s): Boca Raton, Florida : CRC Press, is an imprint of the Taylor & Francis Group, 2016Description: xiv, 308 pages, 8 unnumbered pages of plates : illustrations (black and white, and color) ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781498755658 (Hardback)
Subject(s): DDC classification:
  • 794.8 .G192 2016
Summary: ""Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and academia. The book is divided into four broad categories pertaining to game engine development: - Graphics and rendering - Physics - General programming - Character control and artificial intelligence There is also a companion website, gameenginegems.com, where and supplementary materials are posted., Many chapters offer downloadable source code, demos, and examples. It covers the latest developments and continuing to provide practical methods and tips for game engine development, This book is indeed a new gem in the series. Not only does it aid professionals in their work, but is also shows students and others interested in game development how the pros tackle specific problems that arise during game development." -- Provided by publisher.
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Holdings
Item type Current library Call number Status Date due Barcode
Print Materials Main Library General Circulation 794.8 .G192 2016 (Browse shelf(Opens below)) Available 0116898

Includes index.

"An A K Peters Book" -- Cover

""Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and academia. The book is divided into four broad categories pertaining to game engine development: - Graphics and rendering - Physics - General programming - Character control and artificial intelligence There is also a companion website, gameenginegems.com, where and supplementary materials are posted., Many chapters offer downloadable source code, demos, and examples. It covers the latest developments and continuing to provide practical methods and tips for game engine development, This book is indeed a new gem in the series. Not only does it aid professionals in their work, but is also shows students and others interested in game development how the pros tackle specific problems that arise during game development." -- Provided by publisher.

Text in English

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