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Beginning game programming / Jonathan S. Harbour.

By: Publisher: Massachusetts : Cengage Learning PTR, 2015Edition: Fourth editionDescription: xviii, 430 pages : color illustrations ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781305258952
  • 1305258959
Subject(s): DDC classification:
  • 005.133 .H255
Summary: "This book will show you how to create your own game, with a compelling story, vivid graphics, and game-play features that keep gamers coming back for more. The book starts by introducing Windows and DirectX programming and quickly moves into building a a game programming toolbox covering all of the essentials you'll meed to develop a game with C++ and DirectX. Throughout the book, code samples demonstrate the topics covered by veteran game programming author Jonathan Harbour. In the fourth edition of this must-have book for beginning game programmers, more emphasis is put on game-play topics at the beginner level. And the book has been fully updated to support Visual Studio 2013." -- Provided by publisher.
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Holdings
Item type Current library Call number Status Date due Barcode
Print Materials Main Library General Circulation 005.133 .H255 2015 (Browse shelf(Opens below)) Available 0115120

Includes index.

"This book will show you how to create your own game, with a compelling story, vivid graphics, and game-play features that keep gamers coming back for more. The book starts by introducing Windows and DirectX programming and quickly moves into building a a game programming toolbox covering all of the essentials you'll meed to develop a game with C++ and DirectX. Throughout the book, code samples demonstrate the topics covered by veteran game programming author Jonathan Harbour. In the fourth edition of this must-have book for beginning game programmers, more emphasis is put on game-play topics at the beginner level. And the book has been fully updated to support Visual Studio 2013." -- Provided by publisher.

Text in English.

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