Beginning game programming / Jonathan S. Harbour.
Publisher: Massachusetts : Cengage Learning PTR, 2015Edition: Fourth editionDescription: xviii, 430 pages : color illustrations ; 23 cmContent type:- text
- unmediated
- volume
- 9781305258952
- 1305258959
- 005.133 .H255
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Print Materials | Main Library General Circulation | 005.133 .H255 2015 (Browse shelf(Opens below)) | Available | 0115120 |
Includes index.
"This book will show you how to create your own game, with a compelling story, vivid graphics, and game-play features that keep gamers coming back for more. The book starts by introducing Windows and DirectX programming and quickly moves into building a a game programming toolbox covering all of the essentials you'll meed to develop a game with C++ and DirectX. Throughout the book, code samples demonstrate the topics covered by veteran game programming author Jonathan Harbour. In the fourth edition of this must-have book for beginning game programmers, more emphasis is put on game-play topics at the beginner level. And the book has been fully updated to support Visual Studio 2013." -- Provided by publisher.
Text in English.
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