Visual design concepts for mobile games /

Carman, Christopher,

Visual design concepts for mobile games / Christopher Carman. - xvii, 167 pages : color illustrations ; 23 cm

Includes index

"visual Design Concepts for Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art0. This includes categories such as characters, props, and backgrounds, within an isometric design template.
The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a townsquare to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist." --Publisher's description

Children


Text in English

9780815366515 (hardback : alk. paper) 9781138806924 (pbk. : alk. paper)


Visual programming (Computer science)
Computer graphics.
Video games--Design.

QA76.65 / .C37 2018

006.6 / .C287 2018