000 01731nam a22003017a 4500
999 _c188835
003 PILC
005 20171201180546.0
008 171128b xxu||||| |||| 00| 0 eng d
020 _a9781635494105
040 _aDLC
_cJRU Library
050 _aT385
_b.C66 2017
082 _a006.6
_b.C738 2017
245 _aComputer graphics : principles and practice /
_cedited by Ruben Hawkins
300 _a310 pages, 6 unnumbered pages of plates ;
_bcolor illustrations ;
_c27 cm
336 _atext
337 _aunmediated
338 _avolume
500 _aHas index
520 _a"The book aims to shed light on some of the unexplored aspects of computer graphics. It provides thorough insights about the uses and methods relevant in this field of study. Computer graphics is a rapidly growing field of computer science which concerns itself with the creating of pictures and movies using computers. It includes topics like vector graphics, computer vision, 3D graphics, sprite graphics, etc. Such selected concepts redefine the subject that has been presented in this book. This text is a compilation of chapters that discuss the most vital concepts in the field of computer graphics. It unfolds the innovative aspects of this field which will be crucial for the holistic understanding of the subject matter. The text is appropriate for those seeking detailed information in this area." --Provided by publisher.
521 _aAdult
546 _aText in English
650 4 _aComputer graphics.
650 _aComputer art.
650 _aComputer animation
700 _aHawkins, Ruben,
942 _2ddc