000 | 01837nam a22003377i 4500 | ||
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003 | JRU | ||
005 | 20170607151629.0 | ||
008 | 150922t2015 xxu||||| |||| 00| 0 eng d | ||
011 | _a180928 | ||
020 |
_a9781439852644 _qHardback |
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040 |
_erda _cJRU LIBRARY _beng |
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040 |
_erda _beng |
||
082 |
_a006.696 _b.K54 |
||
100 | 1 |
_aKing, Roger "Buzz", _d1942- _eauthor. _9117828 |
|
245 |
_a3D animation for the raw beginner using Maya / _cRoger "Buzz" King. |
||
264 | 1 |
_aBoca Raton : _bCRress, is an imprint of the Taylor and Francis Group, _c2015. |
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246 | _aThree D animation for the raw beginner using Maya. | ||
300 |
_axxv, 444 pages ; _c26 cm _billustrations (some color) ; |
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336 | _atext | ||
337 | _aunmediated | ||
338 | _avolume | ||
440 |
_a[Chapman & Hall/CRC computer graphics, geometric modeling, and animation series] _913348 |
||
500 | _aIncludes index. | ||
520 | _a"Accessible to art, engineering, computer science, and film students and professionals, this text provides a concise, principles-based introduction to 3D animation. It emphasizes the process for creating animated projects in a nonmathematical fashion. The text focuses on how to carry out this process with Autodesk Maya, the gold standard in 3D animation. Each chapter introduces a critical aspect of the 3D animation process and guides readers through simple, step-by-step tutorials that link key principles to Autodesk Maya techniques. "-- WorldCat. | ||
521 | _a[For Information Technology (IT) students majoring in Animation Game Development] | ||
546 | _aText in English. | ||
650 |
_aComputer animation _vAmateur's manuals. _9117829 |
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650 |
_aThree-dimensional display systems. _963514 |
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650 |
_aMaya (Computer file) _963513 |
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942 |
_2ddc _cREF _h006.696 _i.K54 _kR _m2015 |
||
999 |
_c180928 _d180928 |