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Core concepts in computer science: computer graphics / authored and edited by 3G E-learning LLC, USA

By: Copyright date: New York, United States of America : 3G E-learning LLC, c2019Description: 255 pages : color illustrations ; 23 cm + 1 DVD ; 4 3/4 inContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781984620743
Subject(s): DDC classification:
  • 006.6 .T531 2019
Summary: "This book covers Core Concepts in Computer Graphics required for a fundamental course in computer graphics, gives readers an understanding of the principles and practices of implementing 3D graphics system. In order to visualize various things, many technologies technologies are necessary and they are mainly divided into two types in computer graphics: modelling and rendering technologies. The book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion, blur, virtual agents and historical textiles. This book is designed for the students who wish to learn not only the concepts of computer graphics but also its meaningful implementation." --Publisher's description
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Print Materials Main Library General Circulation Non-fiction 006.6 .T531 2019 (Browse shelf(Opens below)) Available 0124015
Print Materials Main Library Multimedia 006.6 .T531 2019 (Browse shelf(Opens below)) Available CD05085

Includes bibliographical references (pages 251-252) and index.

"This book covers Core Concepts in Computer Graphics required for a fundamental course in computer graphics, gives readers an understanding of the principles and practices of implementing 3D graphics system. In order to visualize various things, many technologies technologies are necessary and they are mainly divided into two types in computer graphics: modelling and rendering technologies. The book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion, blur, virtual agents and historical textiles. This book is designed for the students who wish to learn not only the concepts of computer graphics but also its meaningful implementation." --Publisher's description

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Text in English

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