TY - BOOK AU - Carman,Christopher TI - Visual design concepts for mobile games SN - 9780815366515 (hardback : alk. paper) AV - QA76.65 .C37 2018 U1 - 006.6 PY - 2018///] CY - Boca Raton PB - Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc KW - Visual programming (Computer science) KW - Computer graphics KW - Video games KW - Design N1 - Includes index; Children N2 - "visual Design Concepts for Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art0. This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a townsquare to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist." --Publisher's description ER -