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Visual design concepts for mobile games / Christopher Carman.

By: Publisher: Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2018]Description: xvii, 167 pages : color illustrations ; 23 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780815366515 (hardback : alk. paper)
  • 9781138806924 (pbk. : alk. paper)
Subject(s): DDC classification:
  • 006.6 .C287 2018
LOC classification:
  • QA76.65 .C37 2018
Summary: "visual Design Concepts for Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art0. This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a townsquare to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist." --Publisher's description
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Holdings
Item type Current library Call number Status Date due Barcode
Print Materials Main Library General Circulation 006.6 .C287 2018 (Browse shelf(Opens below)) Available 0121534

Includes index

"visual Design Concepts for Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art0. This includes categories such as characters, props, and backgrounds, within an isometric design template.
The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a townsquare to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist." --Publisher's description

Children

Text in English

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