Visual design concepts for mobile games / Christopher Carman.
Publisher: Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2018]Description: xvii, 167 pages : color illustrations ; 23 cmContent type:- text
- still image
- unmediated
- volume
- 9780815366515 (hardback : alk. paper)
- 9781138806924 (pbk. : alk. paper)
- 006.6 .C287 2018
- QA76.65 .C37 2018
Item type | Current library | Call number | Status | Date due | Barcode | |
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Print Materials | Main Library General Circulation | 006.6 .C287 2018 (Browse shelf(Opens below)) | Available | 0121534 |
Browsing Main Library shelves, Shelving location: General Circulation Close shelf browser (Hides shelf browser)
006.31201422 .F919 2015 Improving the user experience through practical data analytics : | 006.42/P539 c1995 Image processing in C / | 006.45 C536 2000 Speech processing and synthesis toolboxes / | 006.6 .C287 2018 Visual design concepts for mobile games / | 006.6 .C738 2017 Computer graphics : principles and practice / | 006.6 .F959 1997 Easy Microsoft PowerPoint 97 / | 006.6 .M234 2018 Introduction to visual computing : |
Includes index
"visual Design Concepts for Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art0. This includes categories such as characters, props, and backgrounds, within an isometric design template.
The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a townsquare to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist." --Publisher's description
Children
Text in English
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