Introduction to game design, prototyping, and development : from concept to playable game-with Unity and C# / Jeremy Gibson.
New Jersey : Addison-Wesley, c2015Description: xxxi, 908 pages ; 23 cmContent type:- text
- unmediated
- volume
- 9780321933164
- 0321933168
- 006.66 .G449 2015
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Print Materials | Main Library General Circulation | 006.66 .G449 2015 (Browse shelf(Opens below)) | Available | 0117622 |
Includes index.
"Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundred of game designers and developers in his years at the #`1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps master the crucial practice of iterative prototyping using Unity. As the top game engine for cross platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.
Coverage Includes:
- In-depth tutorials for eight different game prototypes
- Developing new game design concepts
- Moving quickly from design concepts to working digital
prototypes
- Improving your design s through rapid iteration
- Playtesting your games and interpreting the feedback that you
receive
- Tuning games to get the right "game balance" and "game feel"
- Developing with Unity, today's best engine for independent
game development
- Learning C# the right way
- Using Agile and Scrum to efficiently organize your game
design and game development
- Debugging your game code
- Getting into the highly competitive, fast-changing game
industry." -- Publisher's description
Adult
Text in English
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